Gamification Project Using Augmented Reality Technology @Samsung 837 for PepsiCo
Pandora Reality have developed a gamification project using augmented reality technology for an private event hosted by PepsiCo at Samsung 837 New York.
Attendees has given a piece of instruction sheet and downloaded the application on their phones. They looked for PepsiCo brand logos around the venue, each logo popped related content with the event. Attendees collected points for each logo they scanned, leaderboard presented points at the main digital screen. First 5 attendees to scan all logos won prices.